Last year, a friend showed me HabitRPG, which for me was another in a long string of to-do list and productivity apps that I’d tried. I expected it to have a similar usage pattern to the rest of them: I would use it without fail for a few weeks, if I was lucky a couple of months, and then I’d lose interest. I have abandoned accounts on more apps than I remember exist. HabitRPG however, appears to be sticking.

It’s a gamification app, so I’m willing to try it right out of the gate, of course. I’ve seen a lot of posts out there going over the basics, and there’s an overview video, so I’m not going to go into everything it does.

HabitRPG Tutorial #1: Tasks from Tyler Renelle on Vimeo.

I’ve been trying to figure out why this one’s working for me, but I think in large part it comes down to two things: quests and pets.

There are two types of quests, boss quests and drop quests, but they both use the party system. I was lucky, as I had a party right out of the gate, and that means I’m kinda held accountable. In the drop quests, I’m a rogue, which means I have a good drop rate, so it means my contribution is useful. In the boss quests, I don’t have great damage (I still need to find out if I can improve it), but the boss quests have the added accountability factor of group damage.\

Usually, if I don’t complete tasks, I take damage. If we’re fighting a boss and I don’t complete a task, the whole group takes damage. That is remarkably motivating to me. (I haven’t wiped the group yet, fortunately, but I came darn close on a night I got distracted and forgot to check things off.) It helps keep me engaged. So, no pressure guys!

The other motivating factor, is somewhat related, in that many of the quests reward pet eggs that can be hatched with potions. There’s also 90 base pets that are acquired through regular drops, and all of them can be grown into mounts (which means you then collect the pets over again). That means my collector nature goes right into “gotta get them all” mode. Getting them all means getting things done.

I’ll admit that the XP gains don’t mean as much after it stops opening up new features, and being a rogue means gold isn’t usually an issue. (I’ve heard they’re going to change one of my spells to decrease that, though. I have to use it while I can!) However, with the features that do catch me, it means I’m still using the app and I’m still getting some things done. It’s also helping me keep organized, which I really appreciate.

This is working for me, and I’m having fun with it. Now I just have to tackle more those glaring deep red tasks. Damage and drops await!

So much to do!

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